Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 03, 2005, 05:45 AM // 05:45   #1
Krytan Explorer
 
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
Advertisement

Disable Ads
Default GW < FPS

Heheh, sorry for the deliberately provocative title. On to my point

Now, the pvp part of guildwars styles itself as a team-based arena combat, very much like many fps games out there. However, there's one thing that makes those games fresh and exciting that's missing in GW - varied maps!

Granted, fps games usually have player-made maps so they can easily have a large amount of variety and creativity, but I think the point is, creative maps can add a lot to the variety, strategy and fun.

Here's some thoughts:

- Remember the PVE mission Dragon's Lair? Why not have some similar arenas/Tombs maps/GvG maps? Areas that have various sorts of environmental effects, degen, random earthquakes, slow, etc.

- Most of the pvp maps are pretty similar to each other in design. They should add more different ones - Why not narrow mazelike corridors to benefit melee? Large open spaces with many pillars to hinder projectiles? High Hills and walls with open areas to help rangers? Areas with slowing rivers and lakes?

- We already have maps that encourage defensive play around a set area. Why not some maps that encourage aggressive play? (eg. an island that's slowly being overrun by lava, with the terrain being randomly but gradually covered. Teams have to battle it out to stay on an ever-decreasing amount of safe land.)

- Maps that encourage splitting off into smaller groups, and having 1v1 or 2v2 sub-battles? (eg. a map that has several corridors that must be assaulted and defended simultaneously)

I think if we had more different types of maps and gameplay, there would be less complaints about certain very powerful defensive builds, as other types of strategies would be more useful on other maps.
Rieselle is offline   Reply With Quote
Old Aug 03, 2005, 05:51 AM // 05:51   #2
Lion's Arch Merchant
 
AceSnyp3r's Avatar
 
Join Date: May 2005
Guild: Work in Progress [WIP]
Default

Very cool ideas, I would like to see some variety in the GvG maps especially. Maybe something for a future content patch...
AceSnyp3r is offline   Reply With Quote
Old Aug 03, 2005, 05:53 AM // 05:53   #3
Frost Gate Guardian
 
Join Date: Jun 2005
Location: Oregon
Guild: The Shattered Hand
Profession: N/R
Default

I definetly agree with this. Something else that would be neat would be some sort of Attack/Defend gameplay mode. For those you familiar with TFC, think maps like avanti, dustbowl, palermo, ksour. Team 1 would start in one area and have X# of capture points to capture. A point would be captured by taking a relic to a certain area on the map. Then take the relic to a different, further area. And repeat. Team 2 gets points for however long they manage to defend the point, X points per minute. Attacking team gets points for each capture. Once all capture points are taken, the roles switch. The team that started defending then attacks. This would be a timed map with no way to win early.

I'm not that familiar with PvP outside of arenas, but if CTF can work, this format might be able to too.
Audhumla is offline   Reply With Quote
Old Aug 03, 2005, 06:45 AM // 06:45   #4
Jungle Guide
 
Edge Martinez's Avatar
 
Join Date: May 2005
Location: NC
Guild: DKL
Default

Enchanted battlefield where you can't see friends or enemies on your radar.
Edge Martinez is offline   Reply With Quote
Old Aug 03, 2005, 07:05 AM // 07:05   #5
Desert Nomad
 
Elena's Avatar
 
Join Date: May 2005
Location: Belgium
Default

Quote:
Originally Posted by Edge Martinez
Enchanted battlefield where you can't see friends or enemies on your radar.
a rangers dream
Elena is offline   Reply With Quote
Old Aug 03, 2005, 07:20 AM // 07:20   #6
Wilds Pathfinder
 
ElderAtronach's Avatar
 
Join Date: Jun 2005
Profession: Mo/Me
Default

Quote:
Originally Posted by Edge Martinez
Enchanted battlefield where you can't see friends or enemies on your radar.
Oh, I would get so lost... lol
ElderAtronach is offline   Reply With Quote
Old Aug 03, 2005, 07:32 AM // 07:32   #7
Wilds Pathfinder
 
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
Default

I like these ideas. We definitely need more maps.

But we also need to get rid of that Ember Light Camp map. Most boring thing I've ever played. Literally no reason to ever cross a bridge before overtime.
Rajamic is offline   Reply With Quote
Old Aug 03, 2005, 07:49 AM // 07:49   #8
Frost Gate Guardian
 
Join Date: Jul 2005
Guild: ANZ
Default

Totally agreed.

the 4v4 arenas just got little bit boring. Would like to see new maps with different goals and strategies.
KelvinC is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:02 AM // 04:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("